Abuse of Magic

Epilogue Status



Epilogue Status

(STATUS)     

NAME: Joseph Aurum     

SPECIES: Runic (Wizar)     

AGE: 20 (HALTED)     

(PRIMARY STATS)     

STRENGTH: 25     

DEXTERITY: 25     

INTELLIGENCE: 35     

HEALTH: 25     

(SECONDARY STATS)     

HIT POINTS: 500     

WILLPOWER: 50     

PERCEPTION: 40     

FATIGUE: 50     

MANA ONLY:500     

SPEED:20     

MOVE:100 ground/200 air     

(ADVANTAGES)     

PENETRATING VOICE     

HONEST FACE     

SANITIZED METABOLISM-body is naturally clean, no BO, no acne, no greasy hair     

TRANSCENDENT (IMPRESSIVE) - +5 reaction due to physical presence     

CHARISMA: 5- +5 reaction due to natural ability to impress and lead others     

STATUS – God King +8     

REPUTATION- Eldritch being +6 reaction (mages)     

REPUTATION- Savior of the elves +4 reaction (Elves)     

REPUTATION- Savior of dragons +4 reaction (Dragons)     

REPUTATION- Husband of world tree champion +5 reaction (all forest folk, druids, rangers)     

REPUTATION- King in Wizardia +4 reaction (Allies)     

REPUTATION- Just +4 reaction (lawful individuals)     

REPUTATION- Royalty that actually does something +4 reaction (non-nobles)     

REPUTATION- Leash of the bloody Fey +2 reaction (Humans)     

REPUTATION- Ruler of realms +2 reaction (non-native beings)     

VOICE- +2 reaction     

SINGLE MINDED - +3 on long term tasks on which you focus, -1 to any other actions during this time     

MAGERY: 15     

REGENERATION: instant     

REGROW: instant     

MANA REGENERATION: instant     

MAGE VISION: always active     

REDUCED SPELL COST: 30     

VERY FIT     

DOUBLE-JOINTED     

ACUTE SENSES (HEARING, VISION, TASTE, SMELL, TOUCH):5     

PROTECTED SENSES (HEARING, VISION, TASTE, SMELL, TOUCH, MAGIC)     

KNOW DIRECTION     

INTUITIVE MATHEMATICIAN     

VERSATILE     

DOESN'T EAT OR DRINK     

DOESN'T SLEEP     

DOESN'T BREATHE     

AMBIDEXTERITY     

COMPARTMENTALIZED MIND-Joe     

MANA ENHANCER-3 levels within mana territory     

MANA TERRITORY-500-yard range     

COMBAT REFLEXES     

IMMUNE FIRE, LIGHTNING, COLD, ACID, SOUND     

HYPERSPECTRAL VISION     

SUB-SONIC SPEECH     

ULTRA-SONIC SPEECH     

SUB-SONIC HEARING     

ULTRA-SONIC HEARING     

PENTA-CASTING     

MIND LINK-STELLA     

REDUCED DAMAGE:50     

REVERSE MISSILES     

IMMUNE TO DISEASE     

IMMUNE TO POISON     

UNBREAKABLE BONES     

IMMUNE TO BLEEDING EFFECTS     

SEALED     

VACUUM SUPPORT     

PRESSURE SUPPORT     

MIND SHIELD (COSMIC):10     

FILTHY RICH:12     

AURA-RANGE EQUAL TO TERRITORY, ANY COMBINATION OF LIFE, DEATH, TERROR, LUST, FEAR, DRUNKENNESS, SLEEP, PARALYZE, ENERGY DRAIN, BLOOMING, WITHERING, HEALING     

UNKILLABLE:3 (reduced to energy form that cannot be killed)     

(DISADVANTAGES)     

UNNATURAL FEATURES-eyes glow blue and gold     

SENSE OF DUTY-Wizardia     

SENSE OF DUTY-Family     

WORKAHOLIC-you tend to drive yourself past your limits to accomplish your objectives     

BROAD MINDED-you lack normal aversion to other races and unnatural things     

ENEMY-Various gods and religious orders     

SUCKER DAD-will to resist pouty lip and puppy eyes from wife or children cannot exceed 12     

MY OWN WORST ENEMY-sometimes you convince yourself to do something that you know will not end well for you purely for the enjoyment of the reaction, this cannot force you to actually harm yourself     

TITLES     

CHILD OF PROPHECY-be the one spoken of in prophecy     

HIGH SHAMAN-most powerful shaman to ever exist     

DRAGON FRIEND-Bahamut's blessing, true dragons will not be hostile to you     

DIGETTE'S FRIEND-meeting new dwarves start at friendly     

LOREAN'S FRIEND-meeting new elves start at friendly     

TIBBLES FRIEND-100% conception rate (he is a god of life)     

KENRICK-Lord of all tribes, Barbarian King     

MAGE KING-a king is recognized by his people as an arch mage or stronger     

ONE WHO CRIPPLES GOD-Religious orders greatly dislike and fear you, gods who have an unfavorable reaction will become unfriendly     

ONE WHO SLAYS GODS-Religious orders greatly dislike and fear you, gods who have an unfavorable reaction will become hostile     

DIVINE BANE-hostile gods must overcome fear effect before attacking you or your realm(s)     

RELIGIOUS RULER-establish no state religion, excepting prevention of faiths hostile to your kingdom or be seen as a ruler who is also an object of worship, Neutral religions and gods are more likely to become friendly     

CREATOR-one who has created a new life form never before seen that is capable of reproducing (Chuck, Golem Sextuplets, Merle)     

RULER OF THE 9 REALMS-granted status of ruler of entire realm in 9 separate realms, ignores realms where others also share power, rebellions are prevented in ruled realms     

ARCHITECT OF WORLDS-you have created a realm from nothing-modifying, creating, or destroying realms is easier due to your incredible understanding of realm mechanics     

WORLD-BRIDGE BUILDER-Create permanent gates to realms never before visited by beings from your own     

BRINGER OF LIFE-you have restored life to a dead realm-beings in restored realms instinctively revere you     

DESTROYER OF REALMS- you have ended all life in a thriving realm-invasion of new realms is easier and the beings in invaded realms instinctively fear you     

PROTECTOR OF THE REALM- this realm will not reject you no matter how powerful you become but you must come to its aid when it is threatened     

WIZAR FIRSTBORN-the first of a new race (Wizar), able to shapeshift others into your own race regardless of normal issues or affinities     

THE GREAT HEALER-Heal more than 5000 people with a single use of a spell or ability – ignore penalties from strength of disease or repeated use of healing magic within the same day     

CHOSEN OF RUNES-individual acknowledge by all runes as a friend and ally     

• magic cast uses primal cosmic forces that are not vulnerable to regular counter spells or divinity     

• never suffer ill effects from magic i.e. using, overusing, being the subject of a spell, being the caster of a spell, overexposure to mana, exposure to corrupted mana, etc.     

• all spells casting time is no more than 1 second.     

• All spell costs are reduced by 90% before other cost modifiers are applied.     

• All magic is automatically detected within range     

• All magic that is detected or seen is automatically analyzed     

• Mana territory is treated as personal realm. Control of magic in personal realm is absolute.     

• Time required learning of new spells is reduced by 99%     

• You may cast improvised spells without fully defining them     

• Personal tutoring of magic is 10 times as effective     

*Mana control skill strengthens several title's effects     

(SKILLS)     

ACCOUNTING (MASTER)     

LAW (MASTER)     

ADMINISTRATION (MASTER)     

ECONOMICS (ADVANCED)     

FINANCE (ADVANCED)     

MARKET ANALYSIS (ADVANCED)     

APPLIED MATH (MASTER)     

MERCHANT (ADVANCED)     

BIOLOGY (MASTER)     

BIO-ENGINEERING (MASTER)     

CHEMISTRY (MASTER)     

DIAGNOSIS (MASTER)     

FIRST AID (MASTER)     

GEOLOGY (MASTER)     

PHARMACY SYNTHETIC (MASTER)     

PHYSICIAN (MASTER)     

DIPLOMACY (INTERMEDIATE)     

FAST TALK (INTERMEDIATE)     

PROPAGANDA (MASTER)     

SURGERY (MASTER)     

ETIQUETTE-COURT (INTERMEDIATE)     

1-HAND SWORD (INTERMEDIATE)     

SPEAR (GRAND MASTER)     

JUDO (MASTER)     

EROTIC ART (MASTER)     

DANCING-COURT (MASTER)     

DANCING-SWING (MASTER)     

DANCING-SALSA (MASTER)     

CARPENTRY (MASTER)     

PHYSICS (MASTER)     

WORM-HOLE PHYSICS (ADVANCED)     

METALLURGY (MASTER)     

ENGINEERING (MASTER)     

NANOTECHNOLOGY (ADVANCED)     

TATTOO (GRAND MASTER)     

ILLUSION ARTS (GRAND MASTER)     

MATTER SHAPING (GRAND MASTER)     

GOLEM PROGRAMMING (GRAND MASTER)     

MANA CIRCUIT CONSTRUCTION (GRAND MASTER)     

VISUALIZATION (MASTER)     

TEACHING (MASTER)     

THAUMATOLOGY (GRAND MASTER)     

(GRAND SKILLS)     

MANA CONTROL (MASTER)     

(MAGIC)     

YES     


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